I. TOURNAMENT MECHANICS
1. QUALIFIED TEAMS
- Qualified teams are the Champions from Bacolod, Cebu, Davao and GenSan Qualifiers.
- Tournament Bracket is Double Eliminations with best of 3 per match, best of 5 in the Finals
- Winner of the FlyFF HoDET South Finals will advance to the FPC Final 4.
2. LIMITATIONS
- The tournament will be held in the Tournament Server, with pre-generated characters.
- Tournament Bracket is Double Eliminations with best of 3 per match, best of 5 in the Finals
- Only five (5) members, including the party leader from each team, can participate.
- The tournament officials will coordinate only with the team leaders regarding their team lineups.
- Characters of each team must strictly adhere to the ff:
Rules regarding character set-up
- Players are allowed to set up their characters within five (5) minutes before the actual match starts.
- Trading and borrowing of accessories, equipment, weapons, potions, scrolls, shields, pills, food, arrows, premium items and Penya between teammates are allowed.
- Trading must be done before the round starts and in between rounds.
- Each of the five (5) characters will be provided with Re-Stats.
Rules regarding character classes and levels
- There should only be 5 different character classes per team. Strictly no class repetition.
- Team/Party Leaders of both teams will have a Class Draft Pick to determine the line-up of each team.
- Leaders will toss a coin to choose if they will do 1st pick or 2nd pick.
- Draft Pick Setup:

Example:

1st Pick Team Lineup:
- Ringmaster
- Blade
- Billposter
- Ranger
- Psykeeper
2nd PIck Team Lineup:
- Ringmaster
- Billposter
- Blade
- Jester
- Elementor
BAN = Select the Class that you don’t want your opponent to use. Once the class is banned, the opposing team cannot pick it.
PICK = Select the Class that your team wants to use.
BL = Blade
KN = Knight
JE = Jester
RA = Ranger
RM = Ringmaster
BP = Billposter
EL = Elementor
PS = Psykeeper
- Each may comprise of any character class per team: Knight, Blade, Psychiper, Elementor, Billposter, Ringmaster, Jester and Ranger.
- All characters will be pre-made Heroes Level 121 and will have all their skills maxed out.
- Tournament Server accounts will be given by the Official Marshalls.
Participants are free to behave any way they want, as long as they do not violate any of the specified event rules or any of the PlayPark Inc. policies.
Players who will violate any of the rules or policies will be disqualified.
3. MECHANICS
Eliminations
- Tournament matches will be determined if:
– Registered teams are 16 below: race to 2 wins per match (best of 3). Finals best of 5
– Registered teams are 17 – 32: race to 1 win per match (best of 1). Finals best of 3
- The tournament bracket will determine the team match-ups. The Champion Team will advance to the Regional Finals.
- Participants must log in in Channel 1 and form a party.
- After creating a party, players need to re-login and connect in the assigned Arena channel one by one. The Team Leader must update the Marshall if all members are in the party on the same channel.
- Once all the accounts are ready, all the players will be summoned in the Waiting Area for inventory checking of each participating character. Team Leader will inform the Marshall if the team is ready.
- Both teams will be summoned by the GMs in the tournament arena. The five (5) minutes set-up time will start.
- Upon summoning, all members will receive consumables, weapons, pieces of jewelry, and shield.
- After every round, participants will respawn in the waiting area until the whole match is finished. Participants are not allowed to unequip the armor (helmet, gauntlet, boots, and suit) of their accounts. If someone will violate the rule, he/she will be disqualified in the tournament.
- Every tournament leg is made up of elimination matches, quarter-finals, semi-finals, and final match.
- Each round will have a ten (10) minutes time limit.
- Maximum five (5) minutes set-up time including the buff-up (last 2 minutes)
4. POINT SYSTEM
- Official Tournament Rules apply
- A point is awarded.
- If a team eliminates all members of the opposing team (called a “clean sweep”) before the time limit runs out.
- If the 5 minutes match time ends without either team’s complete elimination, the team with the HIGHER number of surviving members will win the round.
- If the match time ends and both teams have the same number of surviving members, the team with the HIGHER total number of Remantis Laccotte of surviving members will win the round.
- If both teams have the same number of surviving members with the same total number of Remantis Laccotte at the end of match time, both teams will gain 0.5 points.
- If best of 3, First team to get 2 points will advance to the next round.
- If best of 1, First team to get 1 point will advance to the next round.
5. ADDITIONAL TOURNAMENT RULES
Eliminations
- Premade characters will be used. Please see the Equipment and Supplies List below.
- Premium items, jewelry, weapons, and shield will be replenished every round.
- Players are not allowed to unequip the Armor (Helmet, Gauntlet, Boots, Suit) of the premade Characters.
- Trading and borrowing of accessories, equipment, weapons, potions, scrolls, cloaks, shields, pills, food, arrows, premium items and Penya between teammates are allowed.
- In case a participant dropped an item during the match, it will not be considered as a free-for-all to loot, trade and/or use. Item dropped will be picked by the GMs.
- Switching characters between matches are not allowed. The player must play his assigned character until the match ends.
- In the event that a member was disconnected during a match, the match will continue.
- In case there is a clarification to the rules, the final call would be on the Head Marshall. All decisions from the Head Marshall ARE FINAL.
6.EQUIPMENT AND SUPPLIES LIST:
Classes | Armor (+10) | Weapon (+10) | Shield (+10) | Ammunition | Jewelries (+20) |
Blade | Noctis (M) Set Nox (F) Set | Ultimate Ancient One-hand Sword Ultimate Ancient Two-hand Sword Ultimate Ancient One-hand Axe Ultimate Ancient Two-hand Axe Ultimate Ancient Knuckle Ultimate Ancient Stick Ultimate Ancient Wand Ultimate Ancient Staff Ultimate Ancient Yo-Yo Ultimate Ancient Bow Bloody Stick | Catepo Shield | N/A | Champion’s Ring Defender’s Ring Adept’s Ring Marksman’s Ring Champion’s Demol Earring Defender’s Plug Earring Champion’s Gore Necklace Adept’s Mental Necklace Marksman’s Peision Necklace Defender’s Necklace of Protection Adept’s Earring of Power Marksman’s Earring of Power |
Knight | Cruentus (M) Set Cruentus (F) Set | N/A | |||
Ringmaster | Revenio (M) Set Revenio (F) Set | Bless Poster | |||
Billposter | Grim (M) Set Grim (F) Set | Skill Poster | |||
Ranger | Acer (M) Set Acer (F) Set | Arrows | |||
Jester | Velox (M) Set Velox (F) Set | N/A | |||
Elementor | Nanemvis (M) Set Nanemvis (F) Set | N/A | |||
Psykeeper | Twilight (M) Set Twilight (F) Set | N/A |
Item | QTY | Details |
Upcut Stone | 5 | A Magic Stone that increases your Attack Power (ATK) by 20%. Lasts 20 minutes. |
Grilled Eel | 5 | +50% Max. HP for a limited time |
Refresher Hold | 5 | A curious blue potion that grants the imbiber unlimited Magic Points (MP) for a limited time. Last 20 minutes. |
Vital Drink X | 5 | A very strong energy drink that completely refills the imbiber’s Focus Points (FP) while granting unlimited FP for a limited time. Lasts 20 minutes. |
Activition | 5 | Provides unlimited Action Slot skills for a limited time. |
Remantis Laccotte | 25 | A favorite of fine food connoisseurs throughout Madrigal, this delectable dish completely restores your Health Points (HP). |
Buff Breaker | 15 | Remove one of your target’s buffs |
Scroll of Holy | 4 | Immediately recovers from stun or poison |
Black Coffee | 3 | A classic black coffee which grants +30 Defense. Lasts 30 minutes. |
Intense Coffee | 3 | Don’t take too much of this one, or you’ll go critical! Grants +5% Critical Chance. Lasts 30 minutes. |
White Coffee | 3 | A creamy coffee which grants +5% Attack Speed. Lasts 30 minutes. |
Re-Stat (Soul-linked) | 2 | Reset your stats |
FPC Accessory Box (Ring) | 1 | Contains 2pcs +20 Champion’s Ring, 2pcs +20 Defender’s Ring, 2pcs +20 Adept’s Ring, and 2pcs +20 Marksman’s Ring. |
FPC Accessory Box (Earring) | 1 | Contains 2pcs +20 Champion’s Demol Earring, 2pcs +20 Defender’s Plug Earring, 2pcs +20 Adept’s Earring of Power, and 2pcs +20 Marksman’s Earring of Power |
FPC Accessory Box (Necklace) | 1 | Contains +20 Champion’s Gore Necklace, +20 Adept’s Mental Necklace, +20 Marksman’s Peision Necklace, and +20 Defender’s Necklace of Protection. |
FPC Weapon and Shield Box | 2 | Contains all the Ultimate Ancient Weapons +10 and +10 Catepo Shield |
II. PLAYER RESPONSIBILITIES
1. Players must follow the rules and guidelines of the tournament lead by the Committee – The Tournament Director, head Marshall, and other tournament officials.
2. Players are expected to behave in a respectful and sporting manner at all times.
3. Players who argue with or fail to follow the instructions of the Tournament Director, head Marshall or other tournament officials are subject to the appropriate penalties as the case may be.
4. PlayPark and/or officials of the Tournament Committee reserve the right to suspend or ban a player or guild without prior notice for any reason deemed necessary.
5. PlayPark has the right to change/delete portions/expound/clarify/interpret tournament rules depending on circumstances as they see fit for a fair and balanced competition environment
III. PRIZE
Registration Prize Pool
Area | Registration |
Bacolod | Php 2,000 |
Cebu | Php 6,000 |
Davao | Php 2,000 |
GenSan | Php 3,000 |
TOTAL | Php 13,000 |
SOUTH FINALS PRIZE
Champion:
- Php 5,000 Cash from Registration Prize Pool
- Php 5,000 Cash
- FPC HoDET Winner Fashion Set (90 days)
- FPC HoDET Winner Suit (90 Days) [Increase HP+15%]
- FPC HoDET Winner Glove (90 Days) [Melee Block +10%, Ranged Block +10%]
- FPC HoDET Winner Shoe (90 Days) [Increase Critical Damage +10%, The rate of attack speed +10%]
- FPC HoDET Winner Hat (90 Days) [Parry +10%, Decreased Casting Time +10%]
- FPC HoDET Winner Cloak (90 Days) [STR+10, DEX+7, INT+10, STA+10]
- FCP HoDET Winner Mask (90 Days) [Hit +10%]
Set Effect:
4 Fashions
– Increase Attack +10%
– Critical Chance +10%
– Speed +10%
5 Fashions
– Increase DEF+10%
6 Fashions
– PvP Damage Increase+10%
1st Runner Up:
- Php 3,000 Cash from Registration Prize Pool
- Php 2,500 Cash
- FPC HoDET 1st Runner Up Fashion Set (60 days)
- FPC HoDET 1st Runner Up Suit (60 Days) [Increase HP+12%]
- FPC HoDET 1st Runner Up Glove (60 Days) [Melee Block +7%, Ranged Block +7%]
- FPC HoDET 1st Runner Up Shoe (60 Days) [Increase Critical Damage +7%, The rate of attack speed +7%]
- FPC HoDET 1st Runner Up Hat (60 Days) [Parry +7%, Decreased Casting Time +7%]
- FPC HoDET 1st Runner Up Cloak (60 Days) [STR+7, DEX+7, INT+7, STA+7, Hit +7]
Set Effect:
4 Fashions
– Increase Attack +10%
– Critical Chance +10%
– Speed +10%
5 Fashions
– Increase DEF+5%
2nd Runner Up:
- Php 2,500 Cash from Registration
- FPC HoDET 2nd Runner Up Fashion Set (30 days)
- FPC HoDET 2nd Runner Up Suit (30 Days) [Increase HP+10%]
- FPC HoDET 2nd Runner Up Glove (30 Days) [Melee Block +5%, Ranged Block +5%]
- FPC HoDET 2nd Runner Up Shoe (30 Days) [Increase Critical Damage +5%, The rate of attack speed +5%]
- FPC HoDET 2nd Runner Up Hat (30 Days) [Parry +5%, Decreased Casting Time +5%]
Set Effect:
4 Fashions
– Increase Attack +10%
– Critical Chance +10%
– Speed +10%
3rd Runner Up:
- Php 2,500 Cash from Registration
- FPC HoDET 3rd Runner Up Fashion Set (15 days)
- FPC HoDET 3rd Runner Up Suit (15 Days) [Increase HP+5%]
- FPC HoDET 3rd Runner Up Glove (15 Days) [Melee Block +5%, Ranged Block +5%]
- FPC HoDET 3rd Runner Up Shoe (15 Days) [Increase Critical Damage +5%, The rate of attack speed +7%]
- FPC HoDET 3rd Runner Up Hat (15 Days) [Parry +5%, Decreased Casting Time +5%]
Set Effect:
4 Fashions
– Increase Attack +5%
– Critical Chance +5%
– Speed +5%
Do not forget to give your favorite team a loud cheer!




Insertion process is within 15 days after the event.